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A sequel to Mobile Suit Gundam SEED: Rengou vs. ZAFT; Rengou vs ZAFT II improves upon its predecessor with the inclusion of more mobile suits, and balance tweaks to existing suits. The Playstation 2 version also included a Challenge mode as well as P.L.U.S mode, a mission mode featuring Shinn Asuka as the protagonist based on Gundam SEED Destiny events.

Gameplay

  1. SLPS-73269 (PlayStation 2 the Best) Release date: December 7, 2006. December 21, 2006 (Korea) December 17, 2009 (Gundam 30th Anniversary Collection) June 3, 2010 (PlayStation 2 the Best) Windows Status: Playable.
  2. I don't like the anime very much and I am not that good at this game either but Capcom have finally nailed mobile suit combat, though it did take them multip.
Like its predecessor, RvZ2's gameplay involves a 2v2 battle between suits. Both teams have a single 'power gauge', which depletes as a team's mobile suits are destroyed. Players choose from a wide array of suits, each having their own power value, which dictates how much of the power gauge is lost when the mobile suit is destroyed. More powerful suits, such as Gundams, carry a higher value, therefore being a high risk to the power gauge if they are indeed killed; while weaker units will prolong the power gauge at the cost of lower performance. The power values suits are assigned are broken up into tiers, 590, 560, 450, 420, 280, 270, and 200.
The game is played from a 3rd person perspective behind the unit. There is auto-targeting, which causes suits to strafe around their opponent. Switching between targets is possible. The suits can also jump, and double tapping and holding jump performs a boost dash, which continues until the boost gauge is depleted. Double tapping in one direction performs a 'step', which is a small dash that can be used to quickly avoid attacks.
There are two attack buttons, generally one for long range attacks, such as using a beam rifle or machine gun; and one for melee attacks (although some suits do not have melee, and instead performing a melee will just result in another long range attack). Some suits also have a sub weapon, and 'special' melee and distance attacks, which can be done by pressing that attack button with the jump button simultaneous. Gundam Seed Destiny Rengou Vs Zaft Iso Download

Awakening Mode


As units take and deliver damage, the awakening gauge builds up. Like the first game, activating the gauge (done by pressing the jump, and both attack buttons simultaneously) gives the suit certain effects for a certain amount of time. Different from the first game though is the inclusion of two new awakening modes, which can be chosen before the battle begins.
RUSH Mode: The player's weapon ammo is completely replenished, and regenerates at a very fast rate, allowing for rapid, consecutive shots. Defense is also increased, and weapon charge and delay is decreased as well. A blue aura surrounds the player when this effect is on.
SPEED Mode: This mode increases the player's speed and any attacks the player performs can be canceled by a boost dash or a step. Attack delay is also decreased. This player is covered by a larger blue aura when this effect is on.
POWER Mode: The player's attacks cause more damage in this mode at the cost of defence and speed. The player also does not flinch from enemy attacks. A orange aura surrounds the player when this effect is on.

Game Modes


P.L.U.S Mode


Added to the Playstation 2 Version of the game, P.L.U.S Mode is a mission mode that outlines the events that occur in Gundam SEED Destiny. The player takes controls of one pilot, Shinn Asuka, and performs the missions as they open up. At first, Shinn can only pilot a low value suit, such as the GINN. Through gaining levels and at certain plot points in the story, the player gains more mobile suits to pilot. The same is true for the other characters Shinn will encounter in P.L.U.S Mode.
Every mission is associated with a certain character from the series, and this is where a relationship system is utilized. Two kinds of missions can be done for each character, a co-op mission or a vs. mission. Completing such missions either sours or strengthens your relationship, the latter granting use of that character and their suits if the player decides. Characters that the player has positive relationships with can also be chosen to assist in missions that allow more than one pilot to enter, in which AI will control them in most circumstances. Mission objectives vary and include simple deathmatch involving the power gauge, to target missions; where a certain suit/pilot must be killed, timed missions, and collection missions.
The leveling system in P.L.U.S Mode is based on the points a player scores in each mission, as well as being affected by the mobile suit the player uses, and if he/she chose any allies before starting. Depending on the strength and value of the suit, multiplier values are put on the experience gained. For example, the Destiny Gundam has a multiplier value of 1, while a weaker suit, such as the GINN, has a multiplier of 3. Choosing allied pilots to help in a mission also cuts your experience gain by a percentage, and it is also important to note these allies gain levels much faster than the player.

Arcade Mode


The only mode for the arcade version of the game, this mode involves 9 'phases' that the player must emerge victorious. The player has the choice of various 'routes', and there are several different endings depending on the route chosen and the player's performance. The stages are simple deathmatch style, where the player must empty the enemy's power gauge to zero before theirs does. The player is scored and given a rank at the end of each phase, either E,D,C,B,A,S, or Destiny rank. Acheiving Destiny Rank also awards a 'FAITH' Badge. If a player receives a FAITH Badge on a any other than the final phase, then the player moves on to a EX version of the next phase, which is a more difficult version of the phase. If a player manages to accumulate 5 FAITH badges over the course of the 9 phase, then after the final phase, the player is given the chance to partake in the FINAL PLUS stage, a very difficult stage that has a special ending regardless of whether the player manages to win or not (the player cannot continue in FINAL PLUS).
In the Playstation 2 Version, beating the arcade mode a number of times unlocks new content, such as new routes, and special mobile suits.

Versus Mode


Either one of two players customize a battle to be fought of 2-4 suits. The player/s choose their suit and pilots, and can adjust some game settings, such as the amount of boost, awakening, time, power gauge, and damage that is done in the battle.

Mobile Suits


The game boasts an incredible roster of mobile suits and mobile armors, around 60 . Almost every suit used in the Gundam SEED and its sequel are playable, as well as some mobile suits from Gundam SEED's spinoffs, Astray and Stargazer. Notable suits included are the Strike Freedom, Legend, Destiny, and Infinite Justice. Only these 4 suits carry a 590 power value, and as in the series, are very powerful.
Kidou Senshi Gundam Seed Destiny: Rengou vs. Z.A.F.T. II
Developer(s)Capcom
Publisher(s)Namco Bandai Games
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • JP: December 7, 2006
Genre(s)Action-adventure
Mode(s)Single player, multiplayer

Kidou Senshi Gundam Seed Destiny: Rengou vs. Z.A.F.T. II (Rengou meaning 'Alliance') is a third person arcade game developed by Capcom and published by Namco Bandai Games. It is the sequel to Gundam Seed: Rengou vs. Z.A.F.T. with a slightly revised fighting system, new units and characters, and updates to old characters. Playable characters and units are taken from Gundam SEED as well its sequel Gundam SEED Destiny. Whereas the console version of its prequel had only a few units and playable characters from the beginning of Gundam SEED Destiny such as the Impulse Gundam, RvZ2 includes characters and units from the entire series, such as the Strike Freedom Gundam and Infinite Justice Gundam

Gundam SEED Destiny: Rengou vs. Z.A.F.T. II P.L.U.S.[edit]

On December 7, 2006, a console version of the game was released by Namco Bandai Games for the PlayStation 2 in Japan. For the console release, a P.L.U.S. Mode was added where the player, as Shinn Asuka, attempts missions based on the events of Gundam SEED Destiny. Through the course of P.L.U.S. Mode, the player's actions influence his or her friendship with computer controlled characters. A positive relationship with a character will prompt that character to assist the player in battle and will unlock new movie sequences, though befriending certain characters may cause other characters to shun you depending on your choice of allies. New units and Arcade Mode routes are also available, notably those taken from the spin-off series Gundam SEED Stargazer.

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Gameplay[edit]

The game is played on a third person perspective, and is officially touted by the authors as a '2vs2' team-battle action game.[1] A player selects a unit from a wide array of usable machines to use in battle, and a pilot from a given roster composed of characters from the series, with the option to create a 'nameless' pilot. Choosing a pilot determines the faction the player will join; otherwise, it is purely cosmetic.

A team is given 1000 points in their 'battle gauge', which is basically the team's lifebar. The goal in a traditional game revolves around depleting the opposing team's battle gauge to 0; this is done by destroying enemy units.

Each unit has its own abilities, pros and cons, ranging from weapons, firepower, speed, to cost. The selection of units affects gameplay; units with higher costs tend to have better performance and/or firepower, but destruction in battle will severely hurt the team's battle gauge, while units with lower costs and lower performance will allow the team to survive longer even after repeated losses.

Awakening[edit]

The sequel introduces new awakening modes, diversifying from its prequel's single Awakening mode.

'Awakening' is a mode which a player may activate to gain certain effects for a certain period of time. For the mode's duration, a player is endowed with abilities depending on the mode he/she chooses:

RUSH Mode[edit]

The awakening mode from the prequel. A player's attack delay is greatly decreased (allowing for rapid, consecutive attacks), and has increased defense. Weapon ammunition is also replenished at a faster rate, as well as speeding up the charging of special attacks.

POWER Mode[edit]

At the cost of some defense and speed, a player gains a boost in attack strength in this awakening mode. It also allows the player to ignore flinching from enemy attacks.

SPEED Mode[edit]

This mode greatly increases the player's movement speed and allows the player to cancel any movement (including attacks) with a jump or a step, as well as decreasing attack delay.

When activating any of the Awakening Modes, the player is able to instantly recover from enemy hits, providing a chance to counterattack.

Game Modes[edit]

Arcade Mode[edit]

Arcade Mode (アーケード モード)is the standard arcade format of the game. The player selects a 'route' to follow, and a unit & pilot. The player will then have to complete 9 consecutive missions based on the route chosen, with a special 10th mission if certain conditions are met during the playthrough. The chosen pilot will also determine which faction the player joins; opposing units in battle may change according to the faction chosen.

In this mode, there may be certain stages where depleting the opposing team's battle gauge is not the objective; instead, a 'target' unit appears, which the player will have to defeat to end the level in victory.

Completing a mission with a high score results in the player receiving a 'Destiny' rank, and a 'FAITH' medal. Upon acquiring such a rank, the player is treated to a special 'EX' version of the next mission. The EX mission is usually more difficult than the non-EX version. This does not apply for RANDOM routes and the FINAL PLUS route.

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After the 9th stage (FINAL PHASE), if the player has accumulated 5 or more FAITH medals, the player is brought to an extra stage called 'FINAL PLUS', in which the player only gets one shot to perform (no continue). Completion of this mission is optional, with victory or defeat ending the game either way. The odds are normally greatly stacked against the player in this level.

Versus Mode[edit]

In Versus Mode (also known as Fighting Mode, or 対戦 モード), player/s can customize their own battles (as opposed to following a route in Arcade mode). Participants choose their units and pilots, and the stage, and can now adjust match-specific settings such as damage level, time, boost amount, etc.

Challenge Mode (PS2 exclusive)[edit]

Challenge Mode (チャレンジ モード) pits the player in missions where the player must defeat waves of opponents with one life gauge/bar to score the highest points. Game rules modifications do not affect this game mode, so all settings are always on their default values.

P.L.U.S. Mode (PS2 exclusive)[edit]

P.L.U.S. Mode (P.L.U.S. モード) is the PS2-exclusive 'mission mode', where the player assumes the role of Shinn Asuka, and completes missions based on the SEED Destiny series.

In this game play mode, pilots (including Shinn, the player) are capable of becoming more powerful by means of leveling up. It is also in this game play mode that a 'relationship' system is formed, where the player can gain the trust of pilots in the SEED/SEED Destiny series, based on their actions in battle.

Playable characters and units[edit]

The game features characters and mobile weapons from Mobile Suit Gundam SEED and Gundam SEED Destiny, Mobile Suit Gundam SEED Astray and Gundam SEED Destiny Astray, and Mobile Suit Gundam SEED C.E. 73: Stargazer.

References[edit]

  1. ^'Alliance VS ZAFT II PLUS Official Game System Page'.

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External links[edit]

Gundam Seed Destiny Rengou Vs Zaft Iso Download Pc

  • Official site(in Japanese)

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